ORIENTAçõES TOPO DA HELLDIVERS 2 GAMEPLAY

Orientações topo da Helldivers 2 Gameplay

Orientações topo da Helldivers 2 Gameplay

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I’m a bit concerned at the moment that it won’t have enough content to go the distance long term, with only two enemy factions (so far as we know), procedurally generated levels that can feel a bit one-note, and no real live-service roadmap at launch, but with such a strong, effortlessly fun foundation, it’s definitely off to good start. With all the over-the-top gore and patriotic pageantry of Starship Troopers, Helldivers 2 is the kind of wonderfully silly shooter that me and my friends could easily lose many Friday nights to.

But also, with friendly fire active at all times your actions could also be the downfall of your squad, making it even more important to play tactically. 

There's also friendly fire in the game, so the last thing you want to do is take down your fellow Helldivers. If you want to lock onto a target and be even steadier with your aim, try crouching.

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The majority of em linha multiplayer games in today's market require a constant and stable Net connection to their networks, and Helldivers 2 is no different.

The same could happen with Arrowhead's co-op shooter at some point down the line, giving folks invested in Microsoft's wider gaming ecosystem an opportunity to play Helldivers 2 without buying it directly.

was announced with a release window of 2023. Within the recruitment trailer, we see an animated opening where one of the giant hostile bug enemies attacks the family of the narrator before the trailer takes us through some in-game footage captured on PS5.

The various settings options mostly speak for themselves. There are two options of note though. The volumetric fog option seems to alter the resolution of the volumetric lighting in general, with lower resolution results at lower settings, while the anti-aliasing toggle actually does work properly on PC, completely turning off any AA treatment. It's weird that this setting doesn't do anything on PS5 but at least it functions as described on PC. However, the lack of any form of reconstruction option such as DLSS, XeSS or even FSR 2 is a real shame. Instead, a simple spatial upscaler is used, which bears the hallmarks of the OG FSR, just like PS5. Unfortunately, the unexciting visual settings do mean that the upgrades over PS5 aren't as large as you might expect. There's little difference between the PC at max settings at 4K and the PS5 in its quality mode, absent some slightly higher resolution shadows and a bit of a cleaner image. It still doesn't provide a pristine image though and aliasing remains a significant problem.

These can be used to purchase Warbonds progression and unlock items such as Super Credits, victory poses, and gear.

These are the Yellow R at the top of the screen. These can be earned from completing missions, as well as found in loot.

But don’t sleep on those defensive stratagems either. While one Helldiver is handling the heavy fire, another Helldiver can call down a shield generator to protect teammates as the enemies push back.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in Helldivers 2 Gameplay places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

As a multiplayer experience, I think Helldivers 2 hits all the right notes. The gameplay basics are fun and the open-ended environments give you a fair amount of flexibility in how to tackle each objective. It seems like quite a tactical game too, though the need for advanced strategies wasn't too pressing at the lower difficulties I had the time to unlock. It doesn't seem terrifically complicated, nor does it come packaged with the kind of comprehensive content package that modern players often expect, but I think those omissions are more than forgivable at its asking price. The special abilities the game provides, combined with friendly fire (which is enabled at all times) is a recipe for a lot of squad-based fun with friends. There are echoes of other PvE shooters here - namely of the extraction shooter variety, though Mass Effect 3's multiplayer also came to mind - but this game seems more oriented around having fun than creating a tightly crafted competitive experience.

Note that if you bought the standard edition of the game, you can upgrade to the Super Citizen Edition digitally for $20.

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